If all squad leaders are incapacitated, then you have to do the mission again. In the campaign - which can be played solo or co-op - your armies are not simply disposable, and the squad leaders survive each mission to go on to the next one. Your squads are no longer cloned rent-a-soldiers from the space factory, they're characters engaged with the story, with their own opinions, secrets, and personal stats and inventory screens. ![]() No longer are these tower-shouldered killers mere drones, because in Dawn of War II a number of key marines have distinct personalities, and they take them onto the battlefield. So, spoilers aside, why are space marines chatting at all? Shouldn't they just be stepping on the face of an ork, forever? Nope. At one point, the long-haired scout character says something like: "Tarkus, Avitus, there's something I've wanted to ask you for so long, but I've been reluctant." I couldn't wait to find out what he was going to ask, but I'll leave you to discover what he's talking about for yourself. Between missions the muscular mega-men chat amongst themselves, explaining the story and making decisions about how to proceed. ![]() ![]() What do Space Marines talk about? Dawn of War II's campaign answers that pressing question in its excellent tale of a handful of 41st-century hyper-squaddies.
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